Showing posts with label Forgeknight. Show all posts
Showing posts with label Forgeknight. Show all posts

Wednesday, 24 July 2013

Ad mech WIP 4


I have no idea how this happened, but it was too cool not to share.

I was on google looking at dinosaur pics because of the leaked Lizardmen shots, and a notification popped up in my google account, and this was in there. Apparently google stitched together a gif for me from my last upload.
If this is the new evil empire, I for one welcome our new google overlords.

Monday, 22 July 2013

Ad Mech WIP 3

Assignment submitted, drank too much coffee, so I finished this guy because I couldn't sleep.


 And he looks pretty damn good if I do say so myself.


 Additions since last update have been rivets on the cog motif on the shoulders, cables to the head, a smoke launcher, the shoulder cannon, and some manipulator arms.


Plenty of images this time around.


The rear is almost unchanged from the stock dreadknight kit, the only change I can think of is the removal of some cables on the legs that got in the way of the reposing. And since the legs are mirrored I had to remove them from the other side too.

I may go back and add some cables to the legs, and some purity seals, but the major components and pose are locked in.


This shot shows the tracking of the shoulder cannnon relative to the head, I imagine that the cables snake in and out of the torso so as not to get too long or short and reduce the likelyhood of them snagging on anything.


Close up shot of the head and manipulator arms. They were made with some necron warrior arms I found in my bits box, the hands were removed, and claws made out of plasticard tube and rod the same as the cultists, I think it gives some nice scale, and would allow the machine to manipulate small objects/assist in battlefield repairs of other robots or tanks in an emergency situation.


The cannon was converted from a sensor piece I found in my bits box, it comes either from the aegis line or the fortress of redemption set. I picked it up in a trade a while ago. The armour plating was made with putty and plasticard I-beam. The rotator mount from plastic tube and tube, and the arms of the articulator from square rod and L-beam.

The conversion has made me very happy, and is alot more involved then I had initially planned. The only additions I might make from here are the previously mentioned purity seals and leg cables, and maybe extending the plasticard cog motif to the knees or shins.

Thanks for looking and please let me know what you think.

Saturday, 20 July 2013

Ad Mech WIP 2

Oh hello again . . .Wasn't expecting to be doing one of these again so soon.


I'm never going to finish this assignment at this rate. . . but I will have a finished knight, so its not a complete waste.

I'm not really sure where I'm going with it to be honest, especially that white space behind the head, everything else is curved, and its just a panel of negative space. I'll admit I've just been making it up as I go along so the continuity of ideas is a bit disjointed.

The head is a cast of the SM apocalypse upgrade sensor cut in half, a half again removed and glued back together, there still needs to be some smoothing, but I have to wait for the GS to cure.

The torso has been filled out some, managed to fit a cog motif into the detailing, there will be some more on the shoulders to come. Replaced the tabard with something grander, more space for free hand.


I bought a small bag of brass cogs from watches from a seller on ebay, and they've come in handy for some quick detailing. The shield will be split into thirds, with more free hand on the top two thirds split vertically.

I have a design for a shoulder cannon teasing me in the back of my brain, I just can't seem to get it to work in plastic or putty yet. plus I still don't know which shoulder to put it on, and once i do, what to do with the other shoulder.

The one thing I am worried about is that the head looks a bit too "tau". I blame the riptide, I wouldn't be thinking it if it didn't exist.

Any ideas or comments on my wandering thought processes would be greatly appreciated.