Monday, 30 June 2014

Long time between pics

Hi all, sorry for the lack of content, but Uni has been kicking my ass, and I'm lazy.

Enough excuses, on to the content of this post. Alternate BFG ships!

Friday, 7 March 2014

Sons of Horus milestone!

21 months I have been painting these Sons of bitches, and I can finally say it. I have a playable force!

Only 1000 points, and not very optimised, or even fluffy, but its a start. . .

I guess I'll start with the new additions, firstly, HQ's.

This is Moritat Axander, and will pretty much ruin anyones day if he gets a turn of chainfire shooting at them. I haven't seen that many of these guys around the forums and blogs, which is surprising considering the damage potential they have with 2 plasma pistols.

I used the current 40k plasma pistols because I think the 30k ones look like a hair driers . . .
Unusually for me, he is clad entirely in Mk IV armour, although I did make a couple of modifications to it. There has been an extra armoured plate sculpted onto the left greave, and a plasticard strip and rivets added to the crown of his helmet to differentiate it from rank and file, and give him a pseudo crest/mohawk.

Next in the HQ slot is a Praetor in terminator armour, because a Moritat can't lead your force.

I took the normal Terminator Praetor and converted him to have lightning claws, just a simple matter of cutting all the relevant parts at the elbows and pinning them together. I also heated (carefully) the fingers on the left hand to give him a pointing/commanding pose. Looking at the pics, I need to add some definition eye sockets to the skull on the night lords shoulder pad.

 I've never been a fan of unhelmeted marines, something about going into battle without a lid when explosive projectiles are flying around just seems dumb to me. So I squeezed a Mk II helmet in with a bit of trimming. Unfortunately some super glue got into the eye slit and destroyed the detail, but it still works as a gaming piece.

And what is a pimp, without an entourage?

Basically just stock Cataphractii terminators from Forgeworld, its hard to improve on perfection. The only thing I added was a heraldic shield from the Grey knight terminators to the Sgt.

And thats it for the new stuff. The observant among you would have noticed that the basing has changed though. The new style matches the tyranids, and will match the Ad mech, and the table I am going to make (eventually) for my collection. This meant that the rest of the 1k needed to be rebased.

 The Sgt also had a head repose so he wasn't looking at his shoes.
Unfortunately I have to lose the stomping pose on the dread due to time constraints, but I kept the marine and the base so I can redo it at a later stage with another contemptor.

And thats 1000 points (plus a rhino), my photo set up isn't big enough to get all the models into one shot, but I'll take lots of pics at the 30k tournament being run by John from The Painting Bunker called The Emperors Legions, which is set to be epic, including a group shot.

Thanks for stopping in and reading my ramblings, what do you think of the new additions and new basing style?

Sunday, 12 January 2014

The "great" devourer . . . and some more WIPS

Welcome back. 

As everyone who frequents this blog knows, I play Tyranids, Have for many many years, and I have been steadily working myself up to a fever pitch for the latest codex release. . . . what a let down!

After a day of reading the codex these are my initial impressions (the caveat that I have not actually played a game with the new rules should be applied though). All of these have been covered by other bloggers alot more extensively than I will, I'm just having a bitch.

The Bad:
Things that didn't need changing were changed for no apparent reason (Tervigon buffing nearby termagants, bonesword AP, scything talons), points costs were arbitrarily increased with no benefits incurred (hive guard +5pts/ea with -1 BS, tyranid prime +45pts!), and characters and units disappeared from the roster (Doom, Parasite, Pods, Ymgral stealers), exorbitant cost of most upgrades for monstrous creatures, instictive behavior (Wtf is it with random tables? Why eat/shoot each other?), Loss of access to biomancy.

The Good:
General decrease in points of previously overcosted units (Hive tyrant, Carnifex, Tyranofex, Lictors, Warriors Shrikes etc), Venomthropes giving shrouding, General increase in the effectiveness of the tyranids codex psychic powers.

Now I'm sure the codex is still playable, and Ill try my damnedest to do well with it, but it will be a hard slog, lucky I'm Australian and have a love for the underdog.

Enough whinging. Before the codex came out I had started working on an objective marker for games of the Relic. There isn't a prescribed size (that I can find) so I took an old model by my mate "The Hoff" did for our old FLGS themed game and gave it a lick of paint. 

The guts need a coat of "blood" once I figure out what colour to do it

As you can see the varnish went spotty on it :( 

Its supposed to represent an inteligence gathering or synaptic node beast, something not real combative, but having an important role. It is a frankensteins monster of pieces with bitz from the Warriors, Carnifex, Hormogaunt, and Genestealers sprues.

Next on the work bench I have a full brood of Carnifexes and a full brood of Hormogaunts on the go too for the army, and 8 cataphracti terminators for the Sons as well.

Finally I couldnt help but notice a combination of powers, wargear and warlord traits could give a Hivetyrant a 30 inch synapse bubble (Synaptic lynch pin = 18 Norn crown +6 Dominion psychic power +6 =30).  

I have several Tyrants lying around (who doesn't?) so I figured I'd try and be the first to model a Norn crown. The fluff description basically details it as a parasite that mounts the tyrants head and feeds on his brain. This wasn't enough for me, and I decided to make an actual crown of horns as well.

The horns were cultivated from all manner of places on the tyranid sprues, the tendrils of the parasite are greenstuff rolled out, laid in the correct place and then a extra thin liquid cement run under them to glue them to the head, the testicle like parasite is 2x genestealer toxin sacs from the upgrade head.

Thanks for looking.

Monday, 9 December 2013

None of this blood is mine . . . * Finished Sons of Horus and WIP World Eaters

*Quote shamelessly stolen from ADB's blog.

Hi guys, been a little while since the last update, but I have been busy.

I've managed to finish 3 more sons, and 2 WE (bar their backpacks which is why they count as WIP).

Firstly we have my home made Praetor (I have another set of the FW praetors I will be painting for myself, hopefully as well as the ones I did on commission), he was going to be used as a counts as Azreal, but will now probably be used as a sternguard SGT.

The base features a salamanders helmet, or a really dirty SoH helmet, its a pretty standard feature on my bases, and I tend to forget I'm doing PH/HH and just paint them whatever colour I have to hand.

I'm not actually that happy with the sword on this guy, but being a gaming army, and still not having played a game with it I think I can let the fact the back side is better than the front side slide. I also painted the plasma in a more subdued orange because its not actually pointed at anyone, so it makes sense for the weapon to be powered down.

Next we have some apothecaries, which given their uselessness as a buff bubble ala sang priests will probably just get used as regular Tac marines.

I haven't managed to get my hands on any of the new technical paints yet, so the blood here is done the old fashioned way using Tamiya clear red, and a second coat with a touch of black. But I'm pretty happy with the effect, even at a million times magnification.

Next we have the reason for the title of the blog post . . . WIP World Eaters. I personally see the change in coloration from white to red as a result of their blood letting. The human body has between 4-6 liters of blood, and an Astartes would have considerably more, so they would make a hell of a mess when hacked up with chain weapons.

I intend on writing a piece of fluff eventually that describes how some of the berzerkers as a symbol of there heresy decide not to wash off the blood of the slain from Istvaan, and as time went on, armour broke and was replaced, but painted red to maintain the connection to the betrayal and dropsite massacres.

Thoughts on the paint job, the fluff and the amount of blood?

Thanks for looking.

Sunday, 24 November 2013

Aliens Vs Predator: The minatures game

Ok guys, so today is a bit of a departure from the norm as this is a primarily 40k-centric blog, but recently I was made aware of the Kickstarter for the official licensed AvP miniatures game by Prodos games.

I don't know about you guys, but my love of this franchise predates even my introduction to 40k, and is probably one of the  reasons for my continued return to Tyranid armies.

After convincing a bunch of mates (6 at last count I think) to commit to backing the kickstarter I have been bitten by the inspiration bug. Since I can't buy, convert or paint any of the minis for this game yet, that leaves me with terrain.

I quickly scoured ebay for AvP related things, and ended up buying some cheap predator halloween masks. Which lead to this sketch:

Very rough concept
After that I though about iconic terrain from the franchise, clearly there would be jungle, so I would set my terrain in an alien jungle environment, but there needed to be more. Pyramids:

Please ignore the complete lack of scale and perspective
A simple stepped pyramid would look great, block LOS and be useful and playable, but I needed it to reflect the universe, so I began sculpting panels to use as relief on the sides of the pyramid. The panels ended up being 45mm square.

I started with a styilised predator (or Yautja as they are apparently called in the fluff) mask, the writing is from a predator language translator I found in the comments on kickstarter and is apparently the one the Prodos guys have used.

1st go at sculpting over a drawing

Coming together

Change the left dreads and added lenses

Finished panel: or is it after this I changed the shape of the forehead and added pred text to the helmet that says "Blooded"
The border says "The hunt begins". Which I thought was apt for the predators and is the name of the game after all :)

I couldn't just have a border of all pred masks, it would look a bit repetitive, and according to the movies and the xenopedia article on yautja they like to decorate their cities with alien statues and fresco's.

This is the result, a queen chestburster, in the classic Aliens 3 poster pose.

This is actually the second round of sculpting, I forgot to take pics of the first.

Finished panel
The text on the border of this panel says "Death serpents".

And this is where I'm up to currently, once I have cast the panels a million time to get enough for a pyramid, I can begin construction and will have another update later.

Wednesday, 20 November 2013

Spawn more overlords - Gearing up for 6th ed Tyranids

So the rumour mill is rife with predictions of the impending drop of a new Nid codex, so I have gone on a bit of a painting binge to hopefully make use of the new codex straight off the bat.

My selection criteria for the new models was simple, what do I have that I haven't used. This is based on the philosophy that GW makes all the currently shit units good in the next codex.

Firstly Biovores. Not the worst unit currently, but the strength of 4 for a barrage doesn't really scare many things, I'd like to see a return to the bio-acid mines with rending, or something similar to make them useful for sniping, and scary.

Secondly, Hormogaunts. I loved these guys in 4th, and consequently I had 60 of them in my bitz box. They can be used currently, but only at their most expensive super-gaunt mode to give them poisoned and furious charge.
I'm hoping the cost of bio-morphs comes down, or their is a buff unit like the tervigon for hormogaunts too (or an upgrade that allows tervigons to buff hormogaunts).

Next are the most useless models in the tyranid lineup currently. With the ability to affect reserve roles, but only if its been on the table for a turn, and you have to roll for them to come on in turn two . . .seriously underwhelming. 

Giving them back the wound and attack they lost in the transition from 4th to 5th, and allowing the pheromone rule to work like SM drop pods (half you lictors rounding up come in turn 1) or some other mechanic would see these guys hit the table for me. Also 80 points is way too much, a centurion with 2+ save and a grav cannon costs similar, and will kill alot more. But I love the models and want to use them.

Finally, Shrikes. I used these guys in a doubles tournament on the weekend, and they were seriously impressive. Racking up a massive number of kills and generally scaring anything with more than 2 wounds. I have magnetised the arms so that I can run a different weapon if the boneswords are nerfed, or if i get around to doing lashwhips for them too.

To make shrikes seriously effective the Prime/Alpha warrior needs the option to take wings. make it a 25 point upgrade and I'll take that everyday to give them the ability to tank some wounds and give a boost of WS.

I also have the bitz to make another couple of tyrants, and another 30 Hormogaunts are in the pipeline. Plus I should really get around to painting a few more of my 180 termagants . .  . plus whatever new comes around.

Thanks for looking.

Tuesday, 15 October 2013

Sons of Horus WIPS, and a view to the future.

Greetings, back from the dead again with some WIP Sons of Horus.

These guys are are done up to the oils stage which will define all the armour plates alot more.

Firstly, the Azreal counts as:

Second is some apothecaries, after the oils I'll add some more blood to their armour, removing progenoids can be a messy business.

Next is my take on the Worldeaters, which I'll be using as assault marines, they'll all be getting MkIV jumppacks and butchers nails markings.

In the vein of the WE's, the Sgt for the squad, or some kind of preator if the WE section gets out of hand.

Finally . . . . .

Thanks for looking.