Showing posts with label Quartermaster. Show all posts
Showing posts with label Quartermaster. Show all posts
Friday, 24 August 2012
Hive Guard painting tut
Labels:
Airbrush,
GW,
Hive Guard,
PIP,
Quartermaster,
Tutorial,
Tyranids,
WIP
Sunday, 19 August 2012
Hive Guard
Hi everybody; long time between posts.
Unfortunately I haven't made much progress on my SoH, uni and life have been getting in the way of my much more important hobby activities.
I did however get to play in QM 3 over last weekend, and as usual it was a well run event, and I had a great time catching up with mates and playing some games of 40k.
I was lucky enough to win players choice again with my nids
And best painted went to my good friend John, and his amazingly painted Carcarodons space marines. He has a blog HERE which I recommend you go check out, he's a very prolific and quality painter.
Unfortunately I haven't made much progress on my SoH, uni and life have been getting in the way of my much more important hobby activities.
I did however get to play in QM 3 over last weekend, and as usual it was a well run event, and I had a great time catching up with mates and playing some games of 40k.
I was lucky enough to win players choice again with my nids
And best painted went to my good friend John, and his amazingly painted Carcarodons space marines. He has a blog HERE which I recommend you go check out, he's a very prolific and quality painter.
Friday, 22 June 2012
Sons of Horus
As I'm sure many of you have, I've been reading the Horus Heresy series, and as I'm sure many of you will agree, its an excellent series.
Now I've decided to devote my horde of FW marine Mks to the dark gods, and do the main protagonist forces of the Sons of Horus legion. I'll be doing them in the Sea green scheme, the sort of interim scheme between the Lunar Wolves and the Black Legion schemes, I think it will look striking on the tabletop, and more importantly to me be fun to paint and weather.
Labels:
Contemptor,
Dreadnought,
List,
Quartermaster,
Sons of Horus,
Test,
WIP
Wednesday, 30 May 2012
Finished Nids
So I did it!
I finished the tyranid army on time, at 1am the night before the tournament I had finished gluing the grass tufts to the bases.
I am also pleased to report that I won best painted :)
Less pleased by the prize of a OOP box of shining spears, but the KR dice box was nice, and will be handy for future tournament outings.
Now just have to paint 170 more spawn-gants *sigh*
The army performed fairly well in game, having a draw against razor spam BA's, a minor loss to CSM (9 obliterators, 2x lash), major loss to CSM (2x defiler, dread, 2 princes, obliterators), a major win against a fairly fluffy SW list (4 Twolves, Twolf lord, rune priest, wolf priest, longfangs, redeemer, 30x grey hunters), and a minor win against a fellow nid (9 hive guard, 2 tervigons, t-fex, prime)
One thing I found was the lack of mobility hampered me in dealing with tanks, especially on terrain heavy tables, the base sizes of the multiple monstrous creatures really hampered my ability to move, and spawning gants compounded this.
Overall I fairly happy with them, and think with a few minor changes (maybe drop one tervigon, prime and a small squad of combat warriors, or hormaogaunts, or trygon) it could become a really challenging list to play against.
Also dawn of war setup with 3 tervigons on the halfway line at the start of the game is nasty!
I finished the tyranid army on time, at 1am the night before the tournament I had finished gluing the grass tufts to the bases.
| Pic taken during the "beauty pageant" at QM II 27/05/12 |
I am also pleased to report that I won best painted :)
Less pleased by the prize of a OOP box of shining spears, but the KR dice box was nice, and will be handy for future tournament outings.
Now just have to paint 170 more spawn-gants *sigh*
The army performed fairly well in game, having a draw against razor spam BA's, a minor loss to CSM (9 obliterators, 2x lash), major loss to CSM (2x defiler, dread, 2 princes, obliterators), a major win against a fairly fluffy SW list (4 Twolves, Twolf lord, rune priest, wolf priest, longfangs, redeemer, 30x grey hunters), and a minor win against a fellow nid (9 hive guard, 2 tervigons, t-fex, prime)
One thing I found was the lack of mobility hampered me in dealing with tanks, especially on terrain heavy tables, the base sizes of the multiple monstrous creatures really hampered my ability to move, and spawning gants compounded this.
Overall I fairly happy with them, and think with a few minor changes (maybe drop one tervigon, prime and a small squad of combat warriors, or hormaogaunts, or trygon) it could become a really challenging list to play against.
Also dawn of war setup with 3 tervigons on the halfway line at the start of the game is nasty!
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